Learner: Taj Learning Coach: Michelle Lennon - LH2 Date: 23 August 2016
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Learning Area: iExperience
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NZC Achievement Objective: Students will gain knowledge, skills, and experience to understand how the past is important to people.
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Learning Observed
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As part of our iExperience Taj participated in a school trip to the Howick Historical Village.
Before going to the Howick Historical Village Taj learnt all about the clothes that children wore, the games they played, songs they sung and the, slightly, different language they used. He then made his own version of Victorian clothing to wear on trip.
While he was there Taj participated in activities involving Victorian games (outdoor games) and Parlour games (indoor games) that were played by children in the late 18th Century. He enjoyed playing with the hoop toss the best.
Taj also enjoyed looking around the village seeing all the old things that people had, but his favourite thing was the Victorian games.
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Evidence of learning
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Taj is practising with the swords and hoop toss game at the Howick Historical Village.
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Key Competencies/Vision Principles
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During this learning, Taj demonstrated that he was:
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Next Learning Steps
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Tuesday, 23 August 2016
iExperience Narrative Assessment - 23 August 2016
Monday, 15 August 2016
Monday, 8 August 2016
Maths Narrative Assessment - 8 August 2016
Learner: Taj Learning Coach: Michelle Lennon - LH2 Date: 8 August 2016
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Learning Area: Maths
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NZC Achievement Objective: Use a range of counting, grouping, and equal-sharing strategies with whole numbers and fractions.
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Learning Observed
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During iDevelop Taj has been learning to count on using the biggest number first.
Using a game of Snakes and Ladders, Taj has been learning how to recognise the patterns on a pair of dice, locate the bigger number and keep this in his head while he adds on the smaller number.
After rolling the two dice, Taj identifies the biggest number shown. Then he puts this into his head and holds it there while he works out what number is on the other dice. Taj is using his fingers to help track how many more he needs to count on before moving his counter on the game board.
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Evidence of learning
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Here Taj is counting on using his fingers to track the smaller number.
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Key Competencies/Vision Principles
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During this learning, Taj demonstrated that he was:
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Next Learning Steps
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