Tuesday, 23 August 2016

iExperience Narrative Assessment - 23 August 2016


Learner:  Taj   Learning Coach: Michelle Lennon - LH2     Date:   23 August 2016
Learning Area:  iExperience
NZC Achievement Objective:  Students will gain knowledge, skills, and experience to understand how the past is important to people.
Learning Observed
As part of our iExperience Taj participated in a school trip to the Howick Historical Village.

Before going to the Howick Historical Village Taj learnt all about the clothes that children wore, the games they played, songs they sung and the, slightly, different language they used.  He then made his own version of Victorian clothing to wear on trip.

While he was there Taj participated in activities involving Victorian games (outdoor games) and Parlour games (indoor games) that were played by children in the late 18th Century.  He enjoyed playing with the hoop toss the best.

Taj also enjoyed looking around the village seeing all the old things that people had, but his favourite thing was the Victorian games.
Evidence of learning




Taj is practising with the swords and hoop toss game at the Howick Historical Village.
Key Competencies/Vision Principles
During this learning, Taj demonstrated that he was:
  • Connected - actively taking part in all learning activities.
  • Capable - attempting all activities and putting in her best effort.
  • Curious - seeing how many different ways he can play Victorian games.
  • Managing Self  - able to use equipment in an appropriate manner.
Next Learning Steps
  • Share your knowledge about Victorian games with others.
  • Design and play your own games that are based on these Victorian games.

Monday, 8 August 2016

Maths Narrative Assessment - 8 August 2016


Learner:  Taj       Learning Coach: Michelle Lennon - LH2    Date:   8 August 2016
Learning Area:  Maths
NZC Achievement Objective:  Use a range of counting, grouping, and equal-sharing strategies with whole numbers and fractions.  
Learning Observed
During iDevelop Taj has been learning to count on using the biggest number first.

Using a game of Snakes and Ladders, Taj has been learning how to recognise the patterns on a pair of dice, locate the bigger number and keep this in his head while he adds on the smaller number.

After rolling the two dice, Taj identifies the biggest number shown.  Then he puts this into his head and holds it there while he works out what number is on the other dice.  Taj is using his fingers to help track how many more he needs to count on before moving his counter on the game board.
Evidence of learning

Here Taj is counting on using his fingers to track the smaller number.
Key Competencies/Vision Principles
During this learning, Taj demonstrated that he was:
  • Connected - actively taking part in learning conversations and activities.
  • Capable - understanding that counting on is easiest from the biggest number.
  • Collaborative - participating and assisting others in learning activities.
  • Managing Self  - able to use equipment in an appropriate manner.
Next Learning Steps
  • Teach others how to count on.
  • Use your counting on strategy to solve problems.